KEY	WALLSQUASH	PAD_UP
KEY	RELOAD		PAD_NUNCHUK_SHAKE
KEY	PICKUP		PAD_A
KEY	DROP		PAD_PLUS
KEY	FIRE1		PAD_WIIMOTE_SHAKE OR PAD_NUNCHUK_SHAKE
KEY 	SHOOT		PAD_B
KEY	USE 		PAD_A
KEY	INVENT_DISPLAY	PAD_MINUS
KEY	PEEKL		PAD_NUNCHUK_TILT_LEFT
KEY	PEEKR		PAD_NUNCHUK_TILT_RIGHT
KEY	MENU		PAD_BUTTON_2
KEY	EXECUTE		PAD_A OR PAD_C
KEY	SPRINT		PAD_Z
KEY	RUN		PAD_Z
KEY	CRAWL		PAD_A
KEY	LOOKBACK	PAD_C AND PAD_BUTTON_1
KEY	RECENTRE	0
KEY	JUMP		PAD_A
KEY	FIRE2		0
KEY	GRAPPLE		0
KEY	GRAPPLE_BLOCK	0
KEY	BLOCK		PAD_NUNCHUK_BLOCK AND PAD_WIIMOTE_BLOCK
KEY	ZOOMIN		PAD_UP
KEY	ZOOMOUT		PAD_DOWN
KEY	MOVE_FORWARD	0
KEY	MOVE_BACKWARDS	0
KEY	MOVE_LEFT	PAD_LEFT
KEY	MOVE_RIGHT	PAD_RIGHT
KEY	SNEAK		0
KEY	PEEK		0
KEY	ZOOMAIM		PAD_C
KEY	LOCKON		PAD_C
KEY	MONKEYAIM	PAD_CIRCLE
KEY	TURN180		0
KEY	LOOKAROUND 	PAD_BUTTON_1
KEY	INVENTORY_YELLOW	PAD_DOWN
KEY	INVENTORY_GREEN		PAD_LEFT
KEY	INVENTORY_RED		PAD_UP
KEY	INVENTORY_BLUE		PAD_RIGHT
KEY	INVENTORY_SLOT_UP	0
KEY	INVENTORY_SLOT_DOWN	PAD_DOWN
KEY	CROUCH		PAD_UP
KEY	CLIMB		0
KEY	TOGGLE_TORCH	0
KEY	SWITCH_TARGET_LEFT	PAD_LEFT
KEY	SWITCH_TARGET_RIGHT	PAD_RIGHT
KEY GETUP PAD_TRIANGLE
KEY GETUP PAD_CIRCLE
KEY GETUP PAD_CROSS
KEY GETUP PAD_SQUARE

SET	CRAWL2CAM_DUR	50.0
SET	CRAWL2CAM_SMOOTH	0.5
SET	CRAWL2CAM_HEADOFF	0.2 

SET 	MELEE_ATTACK_HORIZ_ANG_PED 	60.0
SET	MELEE_ATTACK_VERT_ANG_PED 	60.0

SET	MELEE_FIST_START_TIME		0.3	
SET	MELEE_BLADE1_START_TIME		0.14
SET	MELEE_BEATER1_START_TIME	0.15
SET	MELEE_BEATER2_START_TIME	0.07

SET	ZOOMHEAD_ENABLED		0
SET 	ZOOMHEAD_CAM_DIST		0.5
SET	ZOOMHEAD_CAM_ANGLE		-10.0
SET	ZOOMHEAD_CAM_DURATION		0.33
SET	ZOOMHEAD_CAM_SELECT_ANG		45.0
SET	ZOOMHEAD_DRUGGED		0
SET	ZOOMHEAD_FISHEYE		1
SET	ZOOMHEAD_PAUSED			1
SET	ZOOMHEAD_CAM_ROT		1
SET	ZOOMHEAD_LIGHT			1
SET	ZOOMHEAD_FLASH			1
SET	ZOOMHEAD_RUMBLE			255
SET	ZOOMHEAD_ROT_NUM		3
SET	ZOOMHEAD_CAM_SHAKE		10.0 0.0 10.0
SET	ZOOMHEAD_REPEAT_DUR		120.0
SET	ZOOMHEAD_SAFEZONE_DUR		5.0
SET	ZOOMHEAD_RAND_TRIG		5.0
SET     ZOOMHEAD_START_DELAY	        15.0
SET     ZOOMHEAD_AUDIO_2                0 

SET 	SHOUT_THRESHOLD			40

# vs	<BLOCKER>	FIST	BEAT1	BEAT2	BLADE1 	values 0.0 to 1.0 
SET 	BLOCKFIST	0.25	0.75	0.75	0.75
SET 	BLOCKBEAT1	0.25	0.25	0.5	0.25
SET 	BLOCKBEAT2	0.25	0.25	0.25	0.25
SET 	BLOCKBLADE1	0.25	0.5	0.5	0.5

# These values speed up the player combo speeds quick then hard so >1.0 is slower, <1.0 faster 
SET	PLAYERCOMBO2	1.0	0.9
SET	PLAYERCOMBO3	1.0	0.9

# 0 - 1.333 value (0 no animation, 1.333 full length), for when the 3rd fist animation combo for the player cuts off.
SET	PLAYERCOMBO3FIST_STOP 		1.0

# radius within which a hunter must be for you to be able to block 
SET	BLOCK_RADIUS			5.0

# angle either side of directly forward where blocking works.
SET	BLOCK_ANGLE			70.0

SET 	PLAYER_QUICK1_DAMAGE_MULT 	1.0
SET 	GROUND_ATTACK_MULT	 	1.0

SET	SELECT_ROT_TIME			0.2
SET	SELECT_ANIM_TIME		0.25

# -2 turns them off
SET 	HOLSTER_BACK_QUAD		-2.0 0.0 0.0 0.0
SET 	HOLSTER_BACK_TRAN		-2.0 0.0 0.0

# the time to go to hard punch by setting the following variable in psppad.txt
 SET      PUNCHTIMER          0.7

 
#The code can trigger automatically the hard punch or wait until you release the button. 
#If PUNCHTIMEOUT is set to 1, itll trigger automatically.
SET      PUNCHTIMEOUT          1

#------------------------------------------
# Melee combat
#------------------------------------------

#
## Hard hits
#
# Button time							Att 1	Att 2	Att 3
SET HardHitTimer Fists		0.7	0.5		1.0
SET HardHitTimer Beater1	0.7		0.5		1.0
SET HardHitTimer Beater2	0.7		0.5		1.0
SET HardHitTimer Blade1		0.7		0.5		1.0

# Animation frame (assuming animations were authored at 30fps)
SET HardHitFrame Fists		4		4		4
SET HardHitFrame Beater1	4		4		4
SET HardHitFrame Beater2	4		4		4
SET HardHitFrame Blade1		4		4		4
#Frame that combo input is accepted at
#Note we only need to set this for the first two quick attacks since we cant chain combos off hard attacks or the 3rd hit of a combo.
SET ComboWindowFrame Fists		7	7               
SET ComboWindowFrame Beater1		14	14                     
SET ComboWindowFrame Beater2		10	10                     
SET ComboWindowFrame Blade1		10	10         


#Number of frames window lasts for. When this time expires animation plays through to the end and additional button input ignored.
SET ComboWindowTime Fists		33	33
SET ComboWindowTime Beater1		7	12
SET ComboWindowTime Beater2		11	19
SET ComboWindowTime Blade1		10	9


<END>








